I was born in Bari, Italy in 1981. My strong passion for animation and modeling led me to attend the Scuola Nazionale di Cinema in Turin, Italy where I completed my university degree in 3D animation. I then moved to Paris, where I furthered and completed my formal education.

Working on large international productions over the years has helped me develop my expertise in character modeling which is my specialty area.

What I love most is the challenge of investigating shapes with strong attention to details in order to translate a drawn character into a three-dimensional creation, full of life, appeal and elegance.

Zbrush is my preferred tool for character concept development along with Maya to create some proper, clean assets that are ready to be used in the pipeline.
I am also skilled in many other complementary software programs such as Photoshop, 3D-Coat, UVLayout, etc.

My studies in animation have provided me with a solid, practical background of knowledge in the artistic field, while my experience in production has given me the tools to handle, autonomously, complex situations, in short time.

I consider myself an adaptable and highly motivated individual ready to take on challenges. I am an easygoing person and a great team member while at the same time able to utilize my own initiative.